Declaration
function SaveToFile(const FileName: string; ImageFormat: TIOFileType = ioUnknown): boolean;
Description
Saves the image to a file (in any format supported by the
TImageEnIO class).
You can specify the
ImageFormat. When saving to a file, or
ioUnknown for the type to be determined by the file extension (e.g. ioJPEG for 'Image.jpeg')
Returns true on success.
Note:
◼TIEBitmap only supports saving of a single frame image. To load and save images containing multiple frames, use
TIEMultiBitmap◼For legacy reasons, SaveToFile() is an alias of Write()
var
bmp: TIEBitmap;
begin
bmp := TIEBitmap.Create();
bmp.LoadFromFile( 'D:\input.jpg' );
bmp.SaveToFile( 'D:\output.webp' );
bmp.Free();
end;
Which is the same as...
with TIEBitmap.Create( 'D:\input.jpg' ) do
begin
SaveToFile( 'D:\output.webp' );
Free();
end;
Also the same as...
var
bmp: TIEBitmap;
io: TImageEnIO;
begin
bmp := TIEBitmap.Create();
io := TImageEnIO.CreateFromBitmap( bmp );
io.LoadFromFile( 'D:\input.jpg' );
io.SaveToFile( 'D:\output.webp' );
io.Free();
bmp.Free();
end;
// Convert an SVG file to JPEG at max size of 1000x1000 (will be adjusted to maintain aspect ratio)
var
bmp: TIEBitmap;
begin
bmp := TIEBitmap.Create();
try
bmp.Params.LoadToWidth := 1000;
bmp.Params.LoadToHeight := 1000;
bmp.Params.AutoScaleImport := True;
bmp.LoadFromFile( 'D:\Input.svg' );
bmp.Params.JPEG_Quality := 90;
bmp.SaveToFile( 'D:\Output.jpg' );
finally
bmp.Free();
end;
end;
See Also
◼SaveToStream◼LoadFromFile◼Filename◼IO