ImageEn, unit iexProcEffects |
|
TIEImageEffectsList.Enabled
Declaration
property Enabled: Boolean;
Description
Enables usage of an
effects chain for the current image.
Default: False
Note: You do NOT need to call ImageEnView1.Update() after setting Enabled. It will update automatically
| Demos\ImageEditing\EffectsChain\EffectsChain.dpr |
| Demos\InputOutput\BatchConvert\BatchConvert.dpr |
// Load an image
ImageEnView1.IO.LoadFromFile( 'D:\image.jpg' );
// Enable the effects chain
ImageEnView1.IEBitmap.EffectsChain.Enabled := True;
// Prompt the user to specify a color adjustment
ImageEnView1.IEBitmap.EffectsChain.Add( ppeColorAdjustments );
// Add a horizontal flip
ImageEnView1.IEBitmap.EffectsChain.Add( peRotate ); // Rotation and flipping type
ImageEnView1.IEBitmap.EffectsChain.CurrentItem.Flip_Horz := True;
ImageEnView1.Update(); // Must call update after manually setting properties
// Permanently apply specified effects to the image (will clear the effects from the chain)
ImageEnView1.IEBitmap.EffectsChain.Apply();
Example 2
// Load effects chain from file and apply the effects to a list of images
bmp := TIEBitmap.Create();
for i := 0 to ssFiles.Count - 1 do
begin
bmp.LoadFromFile( ssFiles[i] );
bmp.EffectsChain.Enabled := True;
bmp.EffectsChain.LoadFromFile( 'D:\Effects.ieeff' );
bmp.EffectsChain.Apply();
bmp.SaveToFile( ChangeFileExt( ssFiles[i], '_convert.jpg' );
end;
bmp.Free();