ImageEn, unit imageenview

TImageEnView.AddSelPoint

TImageEnView.AddSelPoint


Declaration

procedure AddSelPoint(x, y: Integer);


Description

Adds a point to the current polygonal selection.
If SelectionBase is iesbClientArea (default), all coordinates depend upon actual zoom and scrolling.
Otherwise, if SelectionBase is iesbBitmap all coordinates refer to bitmap pixels.

Use EndSelect to terminate selection by code.

Note: If you are adding many points, you should wrap your code in LockPaint/UnlockPaint to limit redraw


Examples

// Create a polygon selection from an array of TPoints
ImageEnView1.BeginSelect();
for I := Low( MyPolySelArray ) to High( MyPolySelArray ) do
  ImageEnView1.AddSelPoint( MyPolySelArray[ I ].x, MyPolySelArray[ I ].y );
ImageEnView1.EndSelect();

// Add a triangular selection
ImageEnView1.BeginSelect();
ImageEnView1.Deselect();
ImageEnView1.AddSelPoint( 200, 100 );
ImageEnView1.AddSelPoint( 300, 200 );
ImageEnView1.AddSelPoint( 100, 200 );
ImageEnView1.EndSelect();

// Select a pentagonal area of the image and save it to PNG (with transparent background)
const
  PENT_X1 = 0.21; PENT_Y1 = 0.41;
  PENT_X2 = 0.32; PENT_Y2 = 0.74;
  PENT_X3 = 0.68; PENT_Y3 = 0.74;
  PENT_X4 = 0.79; PENT_Y4 = 0.41;
  PENT_X5 = 0.50; PENT_Y5 = 0.20;
var
  bmp: TIEBitmap;
  bw, bh: Integer;
begin
  ImageEnView1.SelectionBase := iesbBitmap;

  bw := ImageEnView1.IEBitmap.Width;
  bh := ImageEnView1.IEBitmap.Height;

  ImageEnView1.BeginSelect();
  ImageEnView1.AddSelPoint( Round( PENT_X1 * bw ), Round( PENT_Y1 * bh ));
  ImageEnView1.AddSelPoint( Round( PENT_X2 * bw ), Round( PENT_Y2 * bh ));
  ImageEnView1.AddSelPoint( Round( PENT_X3 * bw ), Round( PENT_Y3 * bh ));
  ImageEnView1.AddSelPoint( Round( PENT_X4 * bw ), Round( PENT_Y4 * bh ));
  ImageEnView1.AddSelPoint( Round( PENT_X5 * bw ), Round( PENT_Y5 * bh ));
  ImageEnView1.EndSelect();

  bmp := TIEBitmap.Create();
  ImageEnView1.CopySelectionToBitmap( bmp, False );
  bmp.SaveToFile( 'D:\PentagonalSelection.png' );
  bmp.Free();
end;

// Convert the current polyline layer to a polygon selection
ImageEnView1.BeginSelect();
ImageEnView1.Deselect();
ImageEnView1.SelectionBase := iesbClientArea;
plyr := TIEPolylineLayer( ImageEnView1.CurrentLayer );
ImageEnView1.LayersCurrent := 0;  // Selecting layer 0
for i := 0 to plyr.PointCount - 1 do
begin
  xx := Round( plyr.GetPoints( i, iepbClientArea).x );
  yy := Round( plyr.GetPoints( i, iepbClientArea).y );
  ImageEnView1.AddSelPoint(xx, yy);
end;
ImageEnView1.EndSelect();
ImageEnView1.LayersRemove( plyr.LayerIndex );


See Also

AddSelBreak
AddSelCurve
DelLastSelPoint
EndSelect
PolySel
PolySelPoints