Returns lock update state. 0=no lock, >0 locking.

LockUpdate increases LockUpdateCount, UnLockUpdate decreases it.

Namespace: HiComponents.IEvolution
Assembly: IEvolution2 (in IEvolution2.dll) Version: 10.1.0.0

Syntax

         
 C#  Visual Basic  Visual C++ 
public int LockUpdateCount { get; }
Public ReadOnly Property LockUpdateCount As Integer
	Get
public:
property int LockUpdateCount {
	int get ();
}

See Also